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Google Glass controls and Artificial Intelligence detailed

Google’s cautious approach to allowing people to play with Project Glass means the UI of the wearable computer is something of a mystery, but a new patent application could spill some of the secrets. The wordy “Head-mounted display that displays a visual representation of physical interaction with an input interface located outside of the field of view” details a system whereby a preview of the controls of a wearable – such as the side-mounted touchpad on Google Glass – are floated virtually in the user’s line of sight. The application also suggests Glass might maintain its own “self-awareness” of the environment, reacting as appropriate without instruction from the user.

In Google’s patent application images, the side control is a 3×3 grid of buttons – which could be physical or virtual, with a single touchpad zoned to mimic nine keys – and the corresponding image is projected into the eyepiece. Different visual indicators could be used, Google suggests – different colored dots or various shapes – and the touchpad could track proximity of fingers rather than solely touch, with different indicators (or shades/brightness of colors) used to differentiate between proximity and actual contact.

“As the wearer’s hand gets closer to a pad the touch pad, a dimmed colored dot 338 [in diagram below]may become responsively brighter as shown by the colored dot 342. When the touch pad recognizes a contact with pad 340, the pad 340 may light up entirely to indicate to the wearer the pad 340 has been pressed” Google

However, that’s only a basic interpretation of Google’s ideas. The company also suggests that a more realistic use of virtual graphics could float a replica of the user’s hand – even mimicking physical characteristics such as their actual fingernails, wrinkles and hairs, which Google reckons would make it more believable – in such a way that the control pad feels like it’s actually in front of them.

“This feedback may “trick” the wearer’s brain into thinking that [the] touch pad is directly in front of the wearer as opposed to being outside of their field of view. Providing the closest resemblance of the wearer’s hand, the virtual mirror box may provide a superior degree of visual feedback for the wearer to more readily orient their hand to interact with touch pad” Google

Button control isn’t the only strategy Google has for interacting with Glass – there’s the possibility of speech, input from the camera, and a wireless keyboard of some sort, among other things – but the headset would be able to prioritize UI elements depending on context and/or wearer preference. “In the absence of an explicit instruction to display certain content,” the patent application suggests, “the exemplary system may intelligently and automatically determine content for the multimode input field that is believed to be desired by the wearer.”

Glass could also work in a more passive way, reacting to the environment rather than to direct wearer instructions. “A person’s name may be detected in speech during a wearer’s conversation with a friend, and, if available, the contact information for this person may be displayed in the multimode input field” the application suggests, useful for social gatherings or business meetings, while “a data pattern in incoming audio data that is characteristic of car engine noise” – which could even potentially differentiate, from the audio characteristics, the user’s own car – could trigger a navigation or mapping app based on the assumption that they’re likely to be traveling somewhere.

Input from various sensors could be combined, too; Google’s application gives the example of predicting what interface methods are most likely to be used based on the weather. For instance, while the touchpad or keypad might be the primary default, if Glass senses that the ambient temperature is so low as to suggest that the wearer has donned gloves, if could switch to prioritizing audio input using a microphone.

“For example, a wearer may say “select video” in order to output video from camera to the multimode input field. As another example, a wearer may say “launch” and then say an application name in order to launch the named application in the multimode input field. For instance, the wearer may say “launch word processor,” “launch e-mail,” or “launch web browser.”" Google

Although the prototype Glass headsets we’ve seen so far have all stuck to a similar design – an oversized right arm, with a trackpad, camera and single transparent display section hovering above the line-of-sight – Google isn’t leaving any design possibility unexplored. Future Glass variants could, the patent application suggests, provide displays for one or both eyes, built into a pair of eyeglasses or attached as an add-on frame. The displays themselves could use LCD or other systems, or even a low-power laser that draws directly onto the wearer’s retina.

Meanwhile more than one camera could be implemented – Google suggests integrating a second into the trackpad, so as to directly watch the user’s fingers, but a rear-facing camera could be handy for “eyes in the back of your head” – and the headset could either be fully-integrated with its own processor, memory and other components for standalone use, or rely on a tethered control device such as a smartphone. The touchpad could have raised dots or other textures so as to be more easily navigated with a fingertip.

Google has already begun taking pre-orders for the Google Glass Explorer Edition, which will begin shipping to developers in early 2013. Regular customers should get a version – much cheaper than the $1,500 for the Explorer – within twelve months of that.



Source: http://www.slashgear.com/google-glass-controls-and-artificial-intelligence-detailed-16238641/

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Founded by Russian entrepreneur Dmitry Itskov in February 2011 with the participation of leading Russian specialists in the field of neural interfaces, robotics, artificial organs and systems.

The main goals of the 2045 Initiative: the creation and realization of a new strategy for the development of humanity which meets global civilization challenges; the creation of optimale conditions promoting the spiritual enlightenment of humanity; and the realization of a new futuristic reality based on 5 principles: high spirituality, high culture, high ethics, high science and high technologies. 

The main science mega-project of the 2045 Initiative aims to create technologies enabling the transfer of a individual’s personality to a more advanced non-biological carrier, and extending life, including to the point of immortality. We devote particular attention to enabling the fullest possible dialogue between the world’s major spiritual traditions, science and society.

A large-scale transformation of humanity, comparable to some of the major spiritual and sci-tech revolutions in history, will require a new strategy. We believe this to be necessary to overcome existing crises, which threaten our planetary habitat and the continued existence of humanity as a species. With the 2045 Initiative, we hope to realize a new strategy for humanity's development, and in so doing, create a more productive, fulfilling, and satisfying future.

The "2045" team is working towards creating an international research center where leading scientists will be engaged in research and development in the fields of anthropomorphic robotics, living systems modeling and brain and consciousness modeling with the goal of transferring one’s individual consciousness to an artificial carrier and achieving cybernetic immortality.

An annual congress "The Global Future 2045" is organized by the Initiative to give platform for discussing mankind's evolutionary strategy based on technologies of cybernetic immortality as well as the possible impact of such technologies on global society, politics and economies of the future.


Future prospects of "2045" Initiative for society


The emergence and widespread use of affordable android "avatars" controlled by a "brain-computer" interface. Coupled with related technologies “avatars’ will give people a number of new features: ability to work in dangerous environments, perform rescue operations, travel in extreme situations etc.
Avatar components will be used in medicine for the rehabilitation of fully or partially disabled patients giving them prosthetic limbs or recover lost senses.


Creation of an autonomous life-support system for the human brain linked to a robot, ‘avatar’, will save people whose body is completely worn out or irreversibly damaged. Any patient with an intact brain will be able to return to a fully functioning  bodily life. Such technologies will  greatly enlarge  the possibility of hybrid bio-electronic devices, thus creating a new IT revolution and will make  all  kinds of superimpositions of electronic and biological systems possible.


Creation of a computer model of the brain and human consciousness  with the subsequent development of means to transfer individual consciousness  onto an artificial carrier. This development will profoundly change the world, it will not only give everyone the possibility of  cybernetic immortality but will also create a friendly artificial intelligence,  expand human capabilities  and provide opportunities for ordinary people to restore or modify their own brain multiple times.  The final result  at this stage can be a real revolution in the understanding of human nature that will completely change the human and technical prospects for humanity.


This is the time when substance-independent minds will receive new bodies with capacities far exceeding those of ordinary humans. A new era for humanity will arrive!  Changes will occur in all spheres of human activity – energy generation, transportation, politics, medicine, psychology, sciences, and so on.

Today it is hard to imagine a future when bodies consisting of nanorobots  will become affordable  and capable of taking any form. It is also hard to imagine body holograms featuring controlled matter. One thing is clear however:  humanity, for the first time in its history, will make a fully managed evolutionary transition and eventually become a new species. Moreover,  prerequisites for a large-scale  expansion into outer space will be created as well.


Key elements of the project in the future

• International social movement
• social network immortal.me
• charitable foundation "Global Future 2045" (Foundation 2045)
• scientific research centre "Immortality"
• business incubator
• University of "Immortality"
• annual award for contribution to the realization of  the project of "Immortality”.

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