/ News

08.10.2012

WORLD’S MOST WIRED Toymaker

WINDSOR COUNTY, Vermont — To get to Jaimie Mantzel’s home you’ll need your hiking shoes. He lives deep in the New England wilderness, beyond a grassy field, past a concrete tunnel, a pond and deep forest. Near the end of the journey, you hang on to a rope to hoist yourself up a steep hill. And there it is: a colony of hand-built structures clustered around a four-story-high geodesic dome in the middle of a verdant clearing — a cross between Tolkien’s Middle-earth and a science fiction robot fantasy.

There’s a lumber mill — also built from scratch — that Mantzel uses to make his own wooden planks from the trees that dot the landscape, a smaller geodesic dome that houses a spring for water, and a large workshop called the “Banana Building.” That’s where Mantzel keeps his giant six-legged robot.

“I’m fully aware that I’m a robot-building nerd, hippie, whatever,” he says, laughing. “But you know, if I’m going to be a nerd, I may as well be a cool one. Or do my best.”

Mantzel is an inventor, a recluse, and probably the internet’s most popular toymaker. The Giant Robot Project is his masterpiece — a massive, spider-like walking android he fashioned out of steel and aluminum. The formidable six-legged beast is 12 feet high and big enough to drive like a car. The robot went viral online last year, with a YouTube video that garnered more than 2 million hits in three days, and Mantzel documented the project in nearly 100 other YouTube clips. Now, Mantzel is on the brink of bringing his robots to the world, designing a series ofminiature versions for the UK toy company Wow! Stuff.

He supports himself, his partner and their two small children on about $5,000 a year — income derived mostly from a share of the ads on his YouTube videos, which garner $10 or more a day, and royalties from robotics projects. The family’s expenses are minimal — there’s no rent or utility bills, and they cook all their own meals. Three solar panels on his roof power a Mac laptop, a 3-D printer and a few 5-watt halogen bulbs. An old wood stove on the first floor provides heat.

While we talk, the 3-D printer stamps out a robot foot. Mantzel is animated and restless; he prefers to sit on the rough-hewn floor — surrounded by crawling bots — because he doesn’t like furniture. Many people ask him if living off the grid is challenging, and he shrugs it off.

“It’s a challenge realizing how awesome it is every morning,” he says. “That’s about it. It’s kind of funny. A lot of times people have these ideas that it’s somehow more difficult, that life is harder or something…. My life is a lot more fun and interesting. I wouldn’t say it’s easier. I do have to go out and cut firewood to put in the wood stove in the winter, but I don’t have to do some job I hate to pay for a utility to heat my house. So it’s a tradeoff, and I happen to like this way a lot more. In the city you pay a lot of other people to do stuff, and here you just do it yourself. And I’d rather just do it myself.”

He began building robots out of popsicle sticks and coat hangers as a child growing up in Ontario. “The first thing I built that was sort of difficult was a pair of walking legs,” he recalls. “I was told a lot, ‘You can’t build that! It’s impossible!’ and I thought, ‘Well, I can build that!’ … and it worked perfectly. I thought, ‘Wow, that was cool!’ Then I started building more complex things.”

He attended Brown University, majoring in art instead of engineering because “the sculpture classes let me build robots and left me alone.” Soon after graduating in 1999, Mantzel moved to the Vermont woods and purchased 22.5 acres of land for a song. He has been living here for nearly 10 years, building an array of inventive walking machines, robotic toys and other odd devices. He had never built a house before building the giant dome he lives in.

“I learned from Lego,” he says. “And building forts. Yeah, basically that’s all it is. I did renovations on a few houses; just minor things, before building this.”

He fires up an “attacknid” — the first installment in the “Combat Creatures” series he’s currently working on for Wow! Stuff. The six-legged attacknid can shoot neoprene discs at a distance of up to 30 feet — a rugged, insectlike creature designed for battle.

Richard North, CEO of Wow! Stuff, said he anticipates that the Attacknid, which will soon appear in major stores across the U.S., will be a “global bestseller” next year.

“Jaimie is an absolute inspiration to work with, and I honestly believe the word ‘genius’ was created to describe the talents that Jaimie possesses,” said North in an e-mail to Wired. “An extraordinary character. Plus he taught me how to swim, but that’s another story.”

“I’m basically a big 8-year-old kid,” Mantzel says with a grin, as he takes Wired up to the third floor of his dome. The entire third floor is a giant trampoline.

Mantzel receives fan mail several times a week, much of it from teachers and kids who have stumbled across his videos or through the voluminous materials on his website — a “big jumbly scrapbook,” he says, of all his creative projects over the years. These days, the Giant Robot Project collects dust in the Banana Building while he builds his miniature robot toys.

He’s also working on a videogame based on the tenets of a group he started called the Adventure Builders Club. “It’s not a club that has meetings or anything; it’s more a club of individuals, a club of a way of thinking,” he says. The credo for the group — based on a list of eight guiding virtues, like love and honesty, is loosely based on the classic RPG Ultima 4: Quest of the Avatar, released in 1985.

“It’s one of those rare instances where a videogame comes out with something really positive and well thought out, on how to live life,” he says. “So I want to do something kind of like that.”

A cheerful yellow Adventure Builders Club logo adorns his T-shirt and the exterior of his dome. It’s a skull and crossbones — but with a happy face for a skull, and a wrench and hammer for the crossbones.

“It’s not really subversive, but sort of an alternative way of thinking to be an adventure builder in current society,” he says. “It’s sort of like being a pirate except without all the murdering and stealing. The hammer sort of represents the body, the wrench represents the mind, and the happy face represents the spirit.”

Mantzel says he likes to learn by building things. A few scattered robotics textbooks lay around the dome, but he hasn’t read them. “I’ll read something to find out the melting temperature of steel, if I need to melt some steel,” he says. “Or more accurately, what color steel is when you’re tempering it — so you know what heat to get it up to. Or what glue to use on what plastic. Things like that. But I don’t really want to read long, drawn-out things about the subject that I’m doing.”

Mantzel has his sights set on more fanciful and ambitious projects in the near future.

“I want to build a solar-powered amphibious RV that I can drive around in,” he says excitedly. “If I really wanted to go somewhere and not have to deal with electricity, I could just drive into the water and deploy the pontoons and everything, and it would transform into a big sailboat.”

His other ideas for future projects are no less involved — building a sun-powered robot factory; buying an island, where he would set up his own small colony of like-minded individuals; and constructing a powered suit, “sort of like Iron Man, except without the flying, and not so flashy,” he says.

“It would lift really heavy stuff when you want to lift really heavy stuff,” he explains. “Basically, you get in it and you’re like the Hulk … but I would want to use it to build things, rather than destroy them.”

The projects seem difficult, but he dismisses the idea that anything is hard.

“All of this stuff isn’t hard if you just relax, take a deep breath, and think about what you’re doing,” he says.

Source: http://www.wired.com/underwire/2012/10/worlds-most-wired-toymaker/




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Founded by Russian entrepreneur Dmitry Itskov in February 2011 with the participation of leading Russian specialists in the field of neural interfaces, robotics, artificial organs and systems.

The main goals of the 2045 Initiative: the creation and realization of a new strategy for the development of humanity which meets global civilization challenges; the creation of optimale conditions promoting the spiritual enlightenment of humanity; and the realization of a new futuristic reality based on 5 principles: high spirituality, high culture, high ethics, high science and high technologies. 

The main science mega-project of the 2045 Initiative aims to create technologies enabling the transfer of a individual’s personality to a more advanced non-biological carrier, and extending life, including to the point of immortality. We devote particular attention to enabling the fullest possible dialogue between the world’s major spiritual traditions, science and society.

A large-scale transformation of humanity, comparable to some of the major spiritual and sci-tech revolutions in history, will require a new strategy. We believe this to be necessary to overcome existing crises, which threaten our planetary habitat and the continued existence of humanity as a species. With the 2045 Initiative, we hope to realize a new strategy for humanity's development, and in so doing, create a more productive, fulfilling, and satisfying future.

The "2045" team is working towards creating an international research center where leading scientists will be engaged in research and development in the fields of anthropomorphic robotics, living systems modeling and brain and consciousness modeling with the goal of transferring one’s individual consciousness to an artificial carrier and achieving cybernetic immortality.

An annual congress "The Global Future 2045" is organized by the Initiative to give platform for discussing mankind's evolutionary strategy based on technologies of cybernetic immortality as well as the possible impact of such technologies on global society, politics and economies of the future.

 

Future prospects of "2045" Initiative for society

2015-2020

The emergence and widespread use of affordable android "avatars" controlled by a "brain-computer" interface. Coupled with related technologies “avatars’ will give people a number of new features: ability to work in dangerous environments, perform rescue operations, travel in extreme situations etc.
Avatar components will be used in medicine for the rehabilitation of fully or partially disabled patients giving them prosthetic limbs or recover lost senses.

2020-2025

Creation of an autonomous life-support system for the human brain linked to a robot, ‘avatar’, will save people whose body is completely worn out or irreversibly damaged. Any patient with an intact brain will be able to return to a fully functioning  bodily life. Such technologies will  greatly enlarge  the possibility of hybrid bio-electronic devices, thus creating a new IT revolution and will make  all  kinds of superimpositions of electronic and biological systems possible.

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This is the time when substance-independent minds will receive new bodies with capacities far exceeding those of ordinary humans. A new era for humanity will arrive!  Changes will occur in all spheres of human activity – energy generation, transportation, politics, medicine, psychology, sciences, and so on.

Today it is hard to imagine a future when bodies consisting of nanorobots  will become affordable  and capable of taking any form. It is also hard to imagine body holograms featuring controlled matter. One thing is clear however:  humanity, for the first time in its history, will make a fully managed evolutionary transition and eventually become a new species. Moreover,  prerequisites for a large-scale  expansion into outer space will be created as well.

 

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