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Robots: Is the uncanny valley real?
For decades the golden rule in robotics has been that the more lifelike a creation, the more likely it crosses the line from cute to creepy. But questions are being raised as to whether this is really true.
Meet Roxxxy, the sex robot with a triple XXX. Depending on your view, "she" is either at the cutting edge of the human-robot interface, or a modern reflection on some men's difficulties in relating to real-life partners.
Mick Walters opens a door in his lab and points his computer’s camera towards the small, blurry, tan-coloured object he has just revealed. "This is Kaspar Two," he says. As the Skype connection catches up, an image of a robot in a baseball hat, a blue button-down shirt and striped socks appears. Kaspar Two is a robot child. He's not even on, just sitting slumped over. Even though the image is somewhat fuzzy, Kaspar Two is able to give me that feeling, that nagging sense of unease. "I must admit," says Walters, "when I first actually built Kaspar, I did think he was a bit uncanny."
Kaspar has been created at University of Hertfordshire, UK to help children with autism understand how to read emotions and engage with other people, but it falls into what's often called “the uncanny valley”. From humanoid robot heads to super-realistic prosthetic hands, the uncanny valley is where robots that give us the creeps live. It is the range between obvious cartoons and discernibly real people, where things look almost lifelike, and yet not quite believable. Peering into the uncanny valley is an uncomfortable experience. Its residents, like Kaspar, have a way of eliciting feelings of disgust, fear or dread.
For almost 30 years, the concept of the uncanny valley has acted as a golden rule for roboticists and animators. From Pixar to puppets, creating characters that are too lifelike was thought to be the kiss of death for any project. But now the concept itself is coming under scrutiny like never before. What exactly we are feeling and why we feel this way are questions that have finally found their way under the microscope. And some researchers are asking whether the uncanny valley exists at all.
What's in a name?
The first time many people encountered the concept of the uncanny valley was in 2001 with the movie Final Fantasy: The Spirits Within. Today, it is known as one of the first photorealistic computer animated films, but at the time not everyone was impressed. The groundbreaking graphics made many movie-goers uncomfortable, and the film flopped, losing Columbia Pictures $52 million. The faces were too human, too close to real life. "At first it's fun to watch the characters," film critic Peter Travers wrote in Rolling Stone. "But then you notice a coldness in the eyes, a mechanical quality in the movements."
A link between what is almost human and what is creepy was proposed long before Final Fantasy, however. The phrase “uncanny valley” is widely accepted to have originated in 1970, with the publication of an academic paper by roboticist Masahiro Mori in an obscure journal called Energy. Mori's original paper was in Japanese. Contrary to popular belief, his original title “Bukimi No Tani” only roughly translates into the phrase it has made famous. A more accurate translation is “valley of eeriness”.
This matters because it demonstrates the problem with the uncanny valley: it is an inherently woolly idea. When researchers try to study the phenomenon, they often have a hard time pinning down what an uncanny response actually looks like. The main graph in Mori’s paper has been mistranslated many times, leaving many people unsure what he really meant. Mori used the Japanese word “shinwakan” on the y-axis, a word that has no direct translation into English. The most common interpretation is “likeability”, but not all translators agree about that. Other suggestions include “familiarity”, “affinity”, and “comfort level”.
Perhaps the most surprising thing about the concept’s history, though, isn't the translation troubles, nor the debate over what is being represented on his graph, but how long it took for that debate to arise. Mori's paper didn't include any measurements. It was more an essay than a study. Yet, despite broad dissemination, the uncanny valley avoided scientific scrutiny until the early 2000's, when graphics and animatronics like Final Fantasy started giving people the creeps. As scientists started to explore Mori’s graph, they began to ask whether real data would reveal the same pattern.
Source: http://www.bbc.com/future/story/20130901-is-the-uncanny-valley-real
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Founded by Russian entrepreneur Dmitry Itskov in February 2011 with the participation of leading Russian specialists in the field of neural interfaces, robotics, artificial organs and systems.
The main goals of the 2045 Initiative: the creation and realization of a new strategy for the development of humanity which meets global civilization challenges; the creation of optimale conditions promoting the spiritual enlightenment of humanity; and the realization of a new futuristic reality based on 5 principles: high spirituality, high culture, high ethics, high science and high technologies.
The main science mega-project of the 2045 Initiative aims to create technologies enabling the transfer of a individual’s personality to a more advanced non-biological carrier, and extending life, including to the point of immortality. We devote particular attention to enabling the fullest possible dialogue between the world’s major spiritual traditions, science and society.
A large-scale transformation of humanity, comparable to some of the major spiritual and sci-tech revolutions in history, will require a new strategy. We believe this to be necessary to overcome existing crises, which threaten our planetary habitat and the continued existence of humanity as a species. With the 2045 Initiative, we hope to realize a new strategy for humanity's development, and in so doing, create a more productive, fulfilling, and satisfying future.
The "2045" team is working towards creating an international research center where leading scientists will be engaged in research and development in the fields of anthropomorphic robotics, living systems modeling and brain and consciousness modeling with the goal of transferring one’s individual consciousness to an artificial carrier and achieving cybernetic immortality.
An annual congress "The Global Future 2045" is organized by the Initiative to give platform for discussing mankind's evolutionary strategy based on technologies of cybernetic immortality as well as the possible impact of such technologies on global society, politics and economies of the future.
Future prospects of "2045" Initiative for society
2015-2020
The emergence and widespread use of affordable android "avatars" controlled by a "brain-computer" interface. Coupled with related technologies “avatars’ will give people a number of new features: ability to work in dangerous environments, perform rescue operations, travel in extreme situations etc.
Avatar components will be used in medicine for the rehabilitation of fully or partially disabled patients giving them prosthetic limbs or recover lost senses.
2020-2025
Creation of an autonomous life-support system for the human brain linked to a robot, ‘avatar’, will save people whose body is completely worn out or irreversibly damaged. Any patient with an intact brain will be able to return to a fully functioning bodily life. Such technologies will greatly enlarge the possibility of hybrid bio-electronic devices, thus creating a new IT revolution and will make all kinds of superimpositions of electronic and biological systems possible.
2030-2035
Creation of a computer model of the brain and human consciousness with the subsequent development of means to transfer individual consciousness onto an artificial carrier. This development will profoundly change the world, it will not only give everyone the possibility of cybernetic immortality but will also create a friendly artificial intelligence, expand human capabilities and provide opportunities for ordinary people to restore or modify their own brain multiple times. The final result at this stage can be a real revolution in the understanding of human nature that will completely change the human and technical prospects for humanity.
2045
This is the time when substance-independent minds will receive new bodies with capacities far exceeding those of ordinary humans. A new era for humanity will arrive! Changes will occur in all spheres of human activity – energy generation, transportation, politics, medicine, psychology, sciences, and so on.
Today it is hard to imagine a future when bodies consisting of nanorobots will become affordable and capable of taking any form. It is also hard to imagine body holograms featuring controlled matter. One thing is clear however: humanity, for the first time in its history, will make a fully managed evolutionary transition and eventually become a new species. Moreover, prerequisites for a large-scale expansion into outer space will be created as well.
Key elements of the project in the future
• International social movement
• social network immortal.me
• charitable foundation "Global Future 2045" (Foundation 2045)
• scientific research centre "Immortality"
• business incubator
• University of "Immortality"
• annual award for contribution to the realization of the project of "Immortality”.