/ News

08.10.2013

Disney develops algorithm for rendering 3D tactile features on touch surfaces

A person sliding a finger across a topographic map displayed on a touch screen can feel the bumps and curves of hills and valleys, despite the screen's smooth surface, with the aid of a novel algorithm created by Disney Research, Pittsburgh for tactile rendering of 3D features and textures.

By altering the friction encountered as a person's fingertip glides across a surface, the Disney algorithm can create a perception of a 3D bump on a touch surface without having to physically move the surface. The method can be used to simulate the feel of a wide variety of objects and textures.

 

The algorithm is based on a discovery that when a person slides a finger over a real physical bump, the person perceives the bump largely because lateral friction forces stretch and compress skin on the sliding finger.

"Our brain perceives the 3D bump on a surface mostly from information that it receives via skin stretching," said Ivan Poupyrev, who directs Disney Research, Pittsburgh's Interaction Group. "Therefore, if we can artificially stretch skin on a finger as it slides on the touch screen, the brain will be fooled into thinking an actual physical bump is on a touch screen even though the touch surface is completely smooth."

Disney Research, Pittsburgh researchers will present their findings at the ACM Symposium on User Interface Software and Technology, Oct. 8-11, in St Andrews, Scotland.

In their experiments, the Disney researchers used electrovibration to modulate the friction between the sliding finger and the touch surface with electrostatic forces. Researchers created and validated a psychophysical model that closely simulates friction forces perceived by the human finger when it slides over a real bump.

The model was then incorporated into an algorithm that dynamically modulates the frictional forces on a sliding finger so that they match the tactile properties of the visual content displayed on the touch screen along the finger's path. A broad variety of visual artifacts thus can be dynamically enhanced with tactile feedback that adjusts as the visual display changes.

"The traditional approach to tactile feedback is to have a library of canned effects that are played back whenever a particular interaction occurs," said Ali Israr, a Disney Research, Pittsburgh research engineer who was the research lead on the project. "This makes it difficult to create a tactile feedback for dynamic visual content, where the sizes and orientation of features constantly change. With our algorithm we do not have one or two effects, but a set of controls that make it possible to tune tactile effects to a specific visual artifact on the fly."

"Touch interaction has become the standard for smartphones, tablets and even desktop computers, so designing algorithms that can convert the visual content into believable tactile sensations has immense potential for enriching the user experience," Poupyrev said. "We believe our algorithm will make it possible to render rich tactile information over visual content and that this will lead to new applications for tactile displays."

Source: http://www.tgdaily.com/general-sciences-features/80467-disney-develops-algorithm-for-rendering-3d-tactile-features-on-touch




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Founded by Russian entrepreneur Dmitry Itskov in February 2011 with the participation of leading Russian specialists in the field of neural interfaces, robotics, artificial organs and systems.

The main goals of the 2045 Initiative: the creation and realization of a new strategy for the development of humanity which meets global civilization challenges; the creation of optimale conditions promoting the spiritual enlightenment of humanity; and the realization of a new futuristic reality based on 5 principles: high spirituality, high culture, high ethics, high science and high technologies. 

The main science mega-project of the 2045 Initiative aims to create technologies enabling the transfer of a individual’s personality to a more advanced non-biological carrier, and extending life, including to the point of immortality. We devote particular attention to enabling the fullest possible dialogue between the world’s major spiritual traditions, science and society.

A large-scale transformation of humanity, comparable to some of the major spiritual and sci-tech revolutions in history, will require a new strategy. We believe this to be necessary to overcome existing crises, which threaten our planetary habitat and the continued existence of humanity as a species. With the 2045 Initiative, we hope to realize a new strategy for humanity's development, and in so doing, create a more productive, fulfilling, and satisfying future.

The "2045" team is working towards creating an international research center where leading scientists will be engaged in research and development in the fields of anthropomorphic robotics, living systems modeling and brain and consciousness modeling with the goal of transferring one’s individual consciousness to an artificial carrier and achieving cybernetic immortality.

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2015-2020

The emergence and widespread use of affordable android "avatars" controlled by a "brain-computer" interface. Coupled with related technologies “avatars’ will give people a number of new features: ability to work in dangerous environments, perform rescue operations, travel in extreme situations etc.
Avatar components will be used in medicine for the rehabilitation of fully or partially disabled patients giving them prosthetic limbs or recover lost senses.

2020-2025

Creation of an autonomous life-support system for the human brain linked to a robot, ‘avatar’, will save people whose body is completely worn out or irreversibly damaged. Any patient with an intact brain will be able to return to a fully functioning  bodily life. Such technologies will  greatly enlarge  the possibility of hybrid bio-electronic devices, thus creating a new IT revolution and will make  all  kinds of superimpositions of electronic and biological systems possible.

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Creation of a computer model of the brain and human consciousness  with the subsequent development of means to transfer individual consciousness  onto an artificial carrier. This development will profoundly change the world, it will not only give everyone the possibility of  cybernetic immortality but will also create a friendly artificial intelligence,  expand human capabilities  and provide opportunities for ordinary people to restore or modify their own brain multiple times.  The final result  at this stage can be a real revolution in the understanding of human nature that will completely change the human and technical prospects for humanity.

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This is the time when substance-independent minds will receive new bodies with capacities far exceeding those of ordinary humans. A new era for humanity will arrive!  Changes will occur in all spheres of human activity – energy generation, transportation, politics, medicine, psychology, sciences, and so on.

Today it is hard to imagine a future when bodies consisting of nanorobots  will become affordable  and capable of taking any form. It is also hard to imagine body holograms featuring controlled matter. One thing is clear however:  humanity, for the first time in its history, will make a fully managed evolutionary transition and eventually become a new species. Moreover,  prerequisites for a large-scale  expansion into outer space will be created as well.

 

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